AI Insights · Timothy · April 2024
Top 5 Dinosaur Games Performance in Greece Q1 2024
An overview of the top 5 dinosaur-themed mobile games in Greece for Q1 2024, including weekly downloads, revenue, and active user trends.
In the first quarter of 2024, the top 5 dinosaur-themed mobile games in Greece demonstrated varied performance across weekly downloads, revenue, and active users. Here’s a detailed look at each game’s metrics:
Jurassic World™: The Game from Jam City, Inc. saw a steady decrease in weekly revenue from $745 in the first week of January to $224 by early February. However, there was a rebound to $413 by mid-March. Weekly downloads fluctuated, starting at 357 in early January, peaking at 491 mid-month, and then stabilizing around 268 by the end of March. The game maintained a consistent level of active users, beginning with 1942 and ending with 1695.
Jurassic World Alive, also from Jam City, Inc., started Q1 with $527 in revenue, dropped significantly in the following weeks, and then saw a resurgence to $306 by the end of January. Weekly downloads showed an increase from 127 to 264 in January, but later declined to 67 by the end of March. Active users started at 1328, peaked at 1493 in late January, and then decreased to 1068 by the quarter's end.
Ulala: Idle Adventure from X.D. Global had modest weekly revenue, peaking at $119 in mid-March. Downloads were minimal, with a few spikes like 55 in mid-January, but otherwise negligible. Active users showed an early increase from 20 to 56 by early February, before declining to zero by late March.
Crazy Dino Park by Infinite Dreams Inc. experienced a significant rise in weekly revenue, particularly in early March, peaking at $83. Downloads were relatively stable, ranging from 47 to 129 throughout the quarter. Active users maintained a steady presence, fluctuating between 708 and 888.
Dino Squad: Online Action from MY.GAMES B.V. had minimal weekly revenue, with a slight peak at $34 mid-January. Downloads were low, with occasional increases like 76 in mid-February. Active users started at 123, saw a slight decline to 74 by late January, and ended the quarter at 70.
The data for these games was sourced from Sensor Tower. For more in-depth insights and analysis, visit Sensor Tower’s website.